

We do not want to reimburse the Shadow Key completely. The run overall should not get more profitable in terms of crowns. So with that in mind, I think these requirements must be met for an increase in rewards to be a good idea:ġ. With the amount of power creep over the years (Introduction of pet abilities, Black Kat, Brandish buffs, Gun buffs, new pickup items like damage boost, etc) it seems understandable that they'd want to raise the difficulty when some players were capable of soloing these without ever losing their emergency revive. The cost of the shadow key is what keeps Shadow Lairs from getting played over and over until they are mastered. Meanwhile FSC is routine for your average Defender Elite with a blazebrand and a strike needle in ash tail because they have played it more than any other level. Grinchlin Assault retains its difficulty a bit better because it is only available for 2 weeks a year or so. Danger Missions are hard when you first play them but for experienced players they have become routine. There are 2 ways a mission in Spiral Knights can be made easier: the first option is to complain on the forums about the ridiculously broken mission that feels punishing to the 8+ year veteran knight. Sorry my previous post was in response to Divine-Slayerx' suggestion of making knights deal more damage in shadow lairs to compensate for the difficulty. Remember YOU guys made it cost more time and money to do these things, but we're not getting anymore in return. I think all of these combined will make Shadow Lairs much more worth running considering you guys are keeping the difficulty, I hope you make some changes so many people are able to enjoy Shadow Lairs again. Maybe you could even introduce a craftable mixer this way.but as if that would happen :C People like weapons, perhaps add some new variants of existing weapons here that are really good. Sanctuary hasn't had any new craftable since it's release. What if each Shadow Lair had a rare trinket or something that could drop? Maybe drastically increased odds of getting an equipment piece to drop. We could introduce new drops to Shadow Lairs, perhaps variant tickets as possible drops. Considering the playerbase is always starving for Radiant Fire Crystals, perhaps greatly increase that. It's taking the average player tons of sparks to clear one, they need something to seek after behind it. Simple, we increase the amount of crowns and rarities Shadow Lairs are dropping significantly. You need to increase the rewards in order for the community to be satisfied with this change. but the reward is the same? I'm sorry, but that isnt going to sit well with the community. let's just say I've done 50+ shadow lairs altogether (lost count a long time ago), with snarby at least 20 times.So, you guys are keeping Shadow Lair difficulty. You'll see mostly shadow+wolvers, with the occasional elemental (chromalisk-type things + trees).Īs far as my "credentials" to recommend this. Nothing in UGW performs normal attacks, at all.

Whoever recommends that doesn't know what they're talking about. it's a waste of time :D If anything, I'd wear dragon instead. What's going to be the biggest problem are kats and howlers (and the boss fight itself I suppose, but skelly holds nearly as well as a piercing shield imo.
#SPIRAL KNIGHTS SHADOW LAIR PATCH#
Piercing Sword (I like Rigadoon, but BTB/Flourish/Flam works too)Īfter the "nerf" patch (and even before) wolvers are a non-issue.
